Crafted Natively for Mac & Apple Silicon

Pixel art,
amplified.

Bixel Studio is the high-performance 2D game-asset studio for macOS. Precision sprite editing, multi-frame animation timelines, and tilemaps meet MetalKit acceleration and an intelligent AI assistant.

Quick Start Guide Explore Handbook
$ git clone https://github.com/ajithberlin/bixel-native.git && cd bixel-native && ./scripts/start.sh
Bixel Studio — Canvas & Workspace
Bixel Studio Workspace
CREATIVE ENGINE

Designed for the craft.

Every tool, palette, and gesture engineered for tactile speed and pure creative flow.

Sprite & Cel Engine

Complete art studio.

Non-destructive layers, blend modes, and classic retro palettes (DB32, PICO-8, Game Boy). Every brush stroke composites in an ultra-fast Rust core with zero latency.

Bixel Studio Canvas Interface
Animation Assist

Animate in real-time.

Multi-frame timeline with variable durations, colored onion skinning, and tag looping. Bring 2D characters and combat motions to life at silky 60fps.

Bixel Studio Spritesheet Animation
World Building

Build entire game worlds.

Grid-based tilemap design with multi-layer editing, autotiling, pattern stamping, and minimap inspection. Fully compatible with Tiled JSON format for instant import into Godot, Unity, or custom engines.

Bixel Studio Tilemap Designer
AI Co-Pilot

Intelligent asset co-pilot.

Embedded AI engine powered by OpenRouter and ChatGPT Codex. Generate character concepts, spritesheets, extrapolate next animation frames, and quantize retro colors.

Bixel Studio AI Assistant
Color Harmony

Intuitive color disc.

Procreate-style color disc with smooth hue ring, saturation square, and preset retro swatches. Pick, save, and export palettes with zero friction.

Color Disc & Palette Presets
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MetalKit Acceleration

Smooth 60fps pan, zoom, and brush blits. Composite whole frames directly into Metal GPU textures without per-pixel FFI overhead.

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Pure Rust Core

Memory-safe domain engine. Undo/redo history, blend math, and path jailing run in high-performance headless Rust.

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Game Engine Ready

Export packed spritesheet texture atlases, JSON manifests, and Tiled maps directly into Godot, Unity, or Defold.